From the readme (included inside the archive):
Readme for edenCGL.
-------------------
General
-------
This file includes a portion of my library, libeden, for setting up full screen
OpenGL rendering contexts using the Mac OS X CGL API.
Usage
-----
All the required usage can be determined by reading the included HTML documentation
in the doc/ directory of the archive.
Building
--------
The file(s) which need to be compiled are
edenCGL.c
and you should include these with your project. You will also need to place
the header files:
eden.h
edenCGL.h
into a folder or directory named "eden" and place the eden folder
on the include path for your project.Philip Lamb
phil@eden.net.nz
2004-07-30